Microsoft Flight Simulator 2020 VR
Microsoft Flight Simulator 2020 is a game that was built upon the 40-year-old code base of its previous iteration. Flight Simulator 2020 takes satellite imagery and photographic data from the Bing data pool which is almost two petabytes in size. The game with the support of such a gargantuan amount of data simulates a photo-realistic environment that allows for complete visual immersion.
Flight Simulator is played through 40 different airplanes which have been designed with the corporation of their manufacturers including the Boeing 787-10 Dreamliner and the Airbus A320neo. During the meeting held by Asobo and Microsoft developers on July 15, it was announced to us that there will be a thing called Microsoft Flight Simulator 2020 VR mode. Meaning the game will support VR integration, and according to Asobo, HP Reverb G2 is the VR set that will be compatible upon launch. After that meeting, Microsoft Flight Simulator 2020 VR has become the dream of many people.
Because a VR feature will enhance the whole flight experience to the next level. With the Microsoft Flight Simulator 2020 Virtual Reality functionality, the game will have zero cockpit camera setting issues. The game will feel even more immersive because players will get to have direct contact with the internal cockpit. The visual immersion of the game will also get a great boost changing it from a good game to a phenomenal game. But a Microsoft Flight Simulator 2020 Virtual Reality functionality will also demand higher system requirements.
Asobo partnered with HP to work with their Reverb G2 for the same system requirement issues. Because HP Reverb G2 boasts a pixel density 2.5 times higher than the latest Oculus Rift S. So while the technology is exciting it’s going to cost us a lot. According to a statement released by the head of Microsoft Flight Simulator, we would have been playing Flight Simulator on VR. The VR functionality would have been announced in July but the Coronavirus pandemic had caused a great delay.